

Armed Security- avoidable damage - he will detach his arms and they’ll spin on either side of him move the boss away from them.You get a 25% haste bufffor 6 seconds after picking it up.You just need to run over it to pick it up it will have a beam coming out of it and be sitting on as little blue platform.He will take the weapon of a random player (can be the tank) and that player is silenced until they retrieve their weapon.The other major mechanic is Impound Contraband
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He cannot be reset by distance so feel free to run outside of his main area if you need extra room

Disruption Grenade - ground effect - avoid little swirlies on the ground.Hard Light Baton - tank damage - deals extra magic damage with its melee swings.Hyperlight Bolt- interrupt - will deal magic damage to a random party member.Refraction Shield - group damage - has a small spell reflect aura on them.Hard Light Barrier - interrupt (high priority) - shields other mobs.Proxy Strike - tank hit - summons a weapon that deals extra damage to the tank.Radiant Pulse- group damage - damage and a short DoT on all party members.We start off on the main floor of the dungeon with only one way forward, pull ahead and look for the first boss as soon as you reach the first open area to your right. This dungeon has a LOT of spell casts and potential missed interrupts going off so take note of the (high priority) indication for these mobs to know what you should prioritize.
